Andrew Melnychuk-Oseen

Andrew Melnychuk-Oseen

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Details

First Name * Andrew
Last Name * Melnychuk-Oseen
Username * depleteD
Country * USA
City Laguna Beach
Nationality Human

Experience

Current Position Artist
Areas of Expertise Games ComputerGames Console
Preferred Tools IllustrationModelingAnimationRiggingLightingSimulationCinematographyEditingTexturing3ds maxBodyPaintBrazil r/sCINEMA 4DcombustionDarktreeDigital FusionHDR ShopMaya

About

When I was in grade 7, my sister showed me Toy Story. I was so blown away. I remember sitting on the couch and thinking about half way through the film, "I am going to do this for a living." In grade 9 my school recieved 3d studio max. Thats where I got my start in digital art. Unfortunately, I spent more time learning the program than I did practicing my art skills. This trend continued up until my second year of university when I asked myself," Why am I a crappy artist?" My path has left me with a great deal of technical knowledge but a need to focus on the aesthetics. Now I am focusing on the art as much as I can.


I'm 21 and I'm looking forward to traveling and exposing myself to the different cultures of the world.

Thats about it. Peace!

Experience

Student University of Lethbridge
Sept 2002- June 2006
Got a BFA. Woot.

FX Artist Bioware, Edmonton Alberta
June 2006-June 2007
My responsibilities include prioritizing my own tasks, creating textures, particle FX and shaders in Unreal Ed3,. I also generate animations out of Afterburn and some light MAXscripting.

FX Artist Blur, Venice California
June 2007-April 2010
FX with max. Some scriptin here and there. This place is dope

FX Artist Blizzard Cinematics Dept.
March 2010 - Present
FX,Max,Maya,Houdini, Renderman and Python.



CG BADGES

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