Andrew Melnychuk-Oseen depleteD Location: Venice, USA Member Since: October 2003 Last Updated: 9 September 2008 Portfolio Views: 192356 Chosen as Favorite: 115
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When I was in grade 7, my sister showed me Toy Story. I was so blown away. I remember sitting on the couch and thinking about half way through the film, "I am going to do this for a living." In grade 9 my school recieved 3d studio max. Thats where I got my start in digital art. Unfortunately, I spent more time learning the program than I did practicing my art skills. This trend continued up until my second year of university when I asked myself," Why am I a crappy artist?" My path has left me with a great deal of technical knowledge but a need to focus on the aesthetics. Now I am focusing on the art as much as I can.
I'm 21 and I'm looking forward to traveling and exposing myself to the different cultures of the world.
Thats about it. Peace!
Experience
Student University of Lethbridge
Sept 2002- June 2006
Got a BFA. Woot.
FX Artist Bioware, Edmonton Alberta
June 2006-June 2007
My responsibilities include prioritizing my own tasks, creating textures, particle FX and shaders in Unreal Ed3,. I also generate animations out of Afterburn and some light MAXscripting.
FX Artist Blur, Venice California
June 2007-Current
FX with max. Some scriptin here and there. This place is dope